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Akron includes visual and audio settings for comfort, clarity, and presentation. Most of these settings are classified as Goldberry/Hardlist clear or Normal clear because they do not mutate gameplay or reveal hidden state. Strict submissions may still evaluate presentation changes case by case.

Visual Noise and Presentation

Overlay Themes

Akron ships with six built-in overlay themes and supports custom theme packs: Each theme controls window color, header color, text color, muted text color, and disabled text color. You can also configure overlay opacity, scale, blur, and animation speed independently of the active theme. Use the Export theme and Import theme buttons to save and share custom theme packs.

Hitbox Style and Colors

When hitbox viewing is active, Akron lets you customize hitbox appearance per entity category:
  • Player: color, trail visibility, trail length, and trail opacity.
  • Solids: fill opacity and outline color.
  • Hazards: separate color from general solids.
  • Triggers: dedicated trigger color.
  • Death markers: death position color and death-player marker color.
  • General: line thickness, fill opacity, and optional black outline.
Reset hitbox style to defaults from the hitbox popup controls.

Audio Presentation

Akron can lower volume beyond normal constraints, adjust music and SFX volumes independently, change active audio playback speed, or pitch-shift audio. These are classified as presentation and accessibility settings as long as they do not change simulation timing.
Audio speed changes the playback speed of active audio. It does not change the game simulation tick rate.

Madeline Visuals

Akron supports several categories of Madeline visual customization:
  • Madeline Colors: Override hair color per dash state (no-dash through five-dash) with an optional gradient animation.
  • Custom Trail: Set fixed-color or rainbow trails with configurable opacity, cut rate, and pulse effects.
  • Madeline Hair Length: Set the number of hair segments per dash state (no-dash through five-dash).
  • Madeline Effect Sync: Match dash particles, dash trails, death effects, feather color, and crown color to the active hair color.
  • Death Particles: Customize the death-burst particle color mode, flash and outline colors, lifetime, preset shape, or custom 8x8 pixel shape.
  • Trail Visibility: Choose Vanilla, Hidden, or Always show trail mode for Madeline’s trail (via Always Show Trail, No Ghost Trail, or No Trails).
All of these change presentation without moving the player or changing collision.

Screenshake

Screenshake reduction is Goldberry/Hardlist clear. It is an accessibility comfort control that suppresses or reduces camera shake without changing gameplay state. You can also configure a specific screenshake intensity override instead of fully disabling it.

Workflow: Set Up a Comfort Configuration

1

Enable reduced visual noise

In the Akron overlay, open the Level tab and toggle the noise channels you want to suppress: particles, trails, glitch, anxiety, distortion, weather, waterfalls, tentacles, or heat distortion. Enable Reduced Visual Noise to activate all channels at once.
2

Choose an overlay theme

Cycle through the theme presets in the overlay header until you find a comfortable palette. Adjust overlay opacity and scale to taste.
3

Reduce screenshake

Enable Screenshake and set the intensity to your preferred level. Set intensity to 0 to fully disable camera shake.
4

Customize Madeline visuals

Enable Madeline Colors, Madeline Hair Length, or Custom Trail to personalize Madeline’s appearance. Use Madeline Effect Sync to keep visual effects consistent with your chosen hair colors.
5

Save to a setup

Use Manage .akr setups to save your visual configuration so you can restore it without reconfiguring each session.

Configuration Advice

  • Keep accessibility and presentation settings in a dedicated setup when they represent your default way to play.
  • Keep camera inspection tools such as free camera, camera offset, and cursor zoom in explicit map-inspection or testing setups rather than in your default play setup.
  • Do not assume that a Goldberry/Hardlist clear or Normal clear presentation feature is accepted by every strict external rule source.
  • Use Clean vs cheat when preparing for a submitted run.