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Akron HUD tools display local state and review information. Each surface has a clear policy: Goldberry/Hardlist clear, Normal clear, or Cheat. Cheat surfaces expose precise resources or hidden information.

HUD Surfaces

Configure HUD Output

1

Check the visible status

Check the attempt status and policy state before enabling submission-oriented displays or attempt-changing widgets.
2

Enable one surface at a time

Turn on the base row in the Labels tab, then open the popup to configure rows, labels, colors, or display limits.
3

Check suboptions

Read any suboption policy badges. History pinning, timer freeze, and similar behavior can carry a different policy from the parent.
4

Test in a room

Close the overlay and confirm the widget appears where expected without covering gameplay-critical information.

Input Tools

Use the input viewer to see your current inputs as a text chord. Use input history to review recent inputs after movement, death, or a routed attempt. Enable the control display for a visual overlay of which keys or buttons are pressed. Check inputs per second to monitor your press rate. Input displays show local inputs without changing gameplay. Anything that synthesizes or redirects inputs sets the attempt status to Cheat.

Room Stats and Labels

The Room Stat Tracker shows room name, deaths, timer, berry count, and alive time in the label HUD. Its freeze behavior is a tracker suboption with its own policy badge - check it separately from the base label. Use Custom labels when you want to build your own HUD text from Akron variables, event triggers, and label-specific styling.

Streamer Mode

Streamer Mode hides local filesystem paths in Akron-owned UI and proof output. It is a presentation setting, not a gameplay mutation or a general privacy mode.