> ## Documentation Index
> Fetch the complete documentation index at: https://akron-cdb9eaf4.mintlify.site/llms.txt
> Use this file to discover all available pages before exploring further.

# Capture and recording

> Take screenshots, capture rooms and maps, record gameplay clips, and export proof metadata.

Akron capture tools support review, sharing, proof context, and creator workflows. Capture output does not change gameplay unless a specific suboption states otherwise.

## Capture Surfaces

| Surface           | Use it for                                                                                     |
| ----------------- | ---------------------------------------------------------------------------------------------- |
| Screenshot tool   | Capture the current game view for review or sharing.                                           |
| Room capture      | Capture a single room view or room marker output.                                              |
| Map capture       | Capture chapter-wide map output through the screenshot scanner.                                |
| Internal recorder | Record local frames with audio, replay buffer, codec selection, and event-based clip triggers. |
| Proof sidecar     | Export a JSON file with classification, active-feature list, and proof telemetry.              |

## Capture Workflow

<Steps>
  <Step title="Open the capture surface">
    Use the overlay row or a configured shortcut for the capture tool you need.
  </Step>

  <Step title="Configure output">
    For screenshots, room capture, and map capture, set the output folder, filename template, scale, and preview visibility. For recording, configure codec, replay buffer duration, and clip triggers.
  </Step>

  <Step title="Check policy suboptions">
    Timer-freeze or proof-affecting suboptions can be stricter than the base capture row. Read the badge before enabling.
  </Step>

  <Step title="Capture and review">
    Inspect the output before sharing. Confirm it shows the intended state and does not include unwanted technical details.
  </Step>
</Steps>

## Internal Recorder

The internal recorder captures local frames for review without changing gameplay state. It provides output, audio, replay buffer, codec, clip trigger, and preset configuration through the **Internal Recorder** overlay tab.

Preset shortcuts (**CPU**, **NVIDIA**, **AMD**) select a codec and quality combination in one step. Available codecs include x264 (CPU), H.264 NVENC (NVIDIA), H.264 AMF (AMD), HEVC NVENC, and VP9.

For proof-oriented use, combine recorder settings with **Submission Mode** and proof helpers. A video alone does not capture all proof context.

## Streamer Mode and Output Paths

When **Streamer Mode** is active, Akron replaces local filesystem paths with filenames in HUD, overlay, and proof displays. Streamer Mode does not hide in-game data such as room IDs, flags, entity text, or StartPos coordinates.

## Troubleshooting

* If a capture is blank or cropped, verify the capture mode and output resolution.
* If output paths appear hidden, check whether **Streamer Mode** is active.
* If proof capture warns that recording is not armed, enable **Proof Recorder Guard** or review the recorder settings.
* If capture freezes timers, check whether a stricter suboption is enabled.
